Showing posts with label Treyarch. Show all posts
Showing posts with label Treyarch. Show all posts

Tuesday, 21 December 2010

Call of Duty: Space Warfare?

Ok so, what the hell? 

Welcome back readers, this time I bring you news that will... well, it will probably have you either excited, sitting on the fence or just plain disappointed.
News has been leaked via Activision’s internet activity, that the new Call of Duty could indeed be set in Space! It has been reported that the following web domain titles have been reserved by Activision:

·         Future Warfare
·         Advanced Warfare
·         Secret Warfare
·         Space Warfare

So going on some of those titles, it’s not a definite that the game will be set in space – although it is looking likely that the new release will be set in times far from the modern warfare era. Personally, this is both intriguing and nuts; I cannot imagine the Call of Duty series being flung that far into the future, not yet anyway, it is just too much of a big step. Already, I think the franchise has taken too many big leaps since Call of Duty 2 and 3 – even though Treyarch’s World at War and Black Ops re-visit the past, I still feel that they could have slowed down a bit on the timeline jump, and instead should have released games in a sort of a steady timeline order of events. Myself being a massive fan of history, especially wartime history, I was really disappointed to see that they completely skipped a dedicated Vietnam Call of Duty – sure they threw Vietnam themed sequences into the Black Ops campaign, but it’s not enough, it wasn’t historically accurate! The Vietnam War between the U.S and the NVA (North Vietnamese Army) was a huge point in history, sparking many arguments that the U.S should not have gotten involved as Vietnam was in a state of a civil war, causing fights between the North and the South; America had no real place to stand in the matter. It caused mass sit ins in Colleges and Schools throughout America with protests and marches being put into action both for and against the war.  When President Nixon had been elected, he promised to bring the U.S troops home; instead he decided to order troops into Cambodia and bomb the crap out of Vietnam, inevitably sparking more of an uproar... it was all crazy! America’s purpose in the war is still debated even now, so why the hell haven’t Infinity Ward or Treyarch made a Vietnam game yet!? It’s so full of history and controversy that it would be a hell of an interesting story line, I just don’t get why the opportunity hasn’t been taken. 

Also, just to confuse you more, some of you may or may not know that there is now a company called Sledgehammer Games; the bosses that were sacked from Infinity Ward have started up their own company, which will also be making Call of Duty titles, as well as Infinity Ward and Treyarch. Activision have come out and stated that we’re to expect at least two CoD games on the horizon, presuming that Sledgehammer Games and Infinity Ward are going to be making one game each. Although the potential Space Warfare title has not yet got a confirmed developer, it has been said that Sledgehammer Games are to be in current development of an Action-Adventure CoD title... which sounds awesome!

Courtesy of Blast Magazine
What’s your view on it all? Are you excited for a potential space warfare game, or can you make do with Halo and have Call of Duty slow down a bit? With three developers and three titles, the franchise really could go any way! It’s both exciting and worrying – as if they all jump too far forward, it could mean the end of CoD! Unless of course they do an awkward rewind in time when they release they have made the mistake. Watch this ‘space’... I don’t get it.

Anyway, thats all from me today. Thanks for reading and stay tuned for more entertainment news! I will be introducing some Movie news, previews and reviews in my blog soon enough, so keep an eye out :) 



Thanks again, and stay awesome!

TTFN,

Jayhmmz    (‘’’)(O.o)(‘’’)


Thursday, 16 December 2010

Black Ops Multiplayer Review: Part One.

The multiplayer aspect of a computer game is what gives the game the life span it needs to keep gamers happy for a long time, preferably up until the series’ next instalment. Multiplayer offers gamers the chance to match up against other players from around the world, online; to compete against them, to shout at them, to virtually beat the crap out of them and so on and so forth

Image courtesy of IGN.com
Call of Duty is no stranger to Multiplayer. You could say that they changed online first person shooters for the better. It was definitely a turning point either way. Collectively both Infinity Ward and Treyarch have just over 7 years experience, Infinity Ward being the guys and girls that started the franchise off back in October 2003 for the PC platform. It was a massive hit, earning an average 91% rating on Metacritic. The first Call of Duty alone grabbed a lot of awards, including Game of the Year 2003 from several reviewers, Game of the Year 2004, Outstanding Innovation in Computer Gaming and many more. 

So understandably, there is a hell of a lot of hype and expectation when a new Call of Duty game is announced for production, especially when they’re considered veterans of the online gaming world. It’s been a bumpy ride to say the least for the Franchise in regards to how well the games have been received, and Black Ops is the latest release to be brutally ripped apart and analysed by gamers and critics alike.  
I was really excited to get started with the Multiplayer. Straight away I could see that they had made a few changes to the menu system, confusing at first, but never the less an improvement. The new character customisation feature in the game is really cool. It still has the usual custom class setup that you come to expect from the latest CoD releases, nothing much has changed there, apart from one notable thing... no more martyrdom! Yes, that’s right folks! You will no longer be subject to killing someone outright, only to hear that feint clink of metal bounce off the terrain followed by shell shock and hurt. However, for those of you who haven’t played this game yet, let me share with you an unpleasant fact – Claymores are still in the game. Those horrible little blocks of pain which when you run in front of one, make that trigger noise, giving you enough time to say, “Awww shi-”     boom.

Image courtesy of rmdclan.com
Now, Treyarch added two really awesome features into the customisation menu this year, the first one being the all new player card editing screen. This will allow you to create your player card with much more flexibility compared to what was offered in MW2. For instance, you can now create your own logo to go onto your player card by using a variety of designs, images, letters, numbers and shapes – you can literally go crazy and do pretty much whatever the hell you want. I’ve saw people that have managed to create South Park characters out of the resources available. Just to give you an example though, mine is pretty simple, I have a skull and two Enfield assault rifles crossing over in the background to make it look like crossbones. Once you’re happy with the logo you have created, you can then slap it onto your weapon! This is as well as having your desired clan tag etched into your weapon also. This feature is basically win, which brings me to the next win feature, face paints!  Now if you’re like me and love Brave Heart, Dutch (Arnie) from Predator and The Joker, you will not be disappointed, as you can have the option to give your guy a pretty similar, and well made, face paint design that’s a worthy representation of said characters. But apart from those three designs, there’s a shed load of other designs to choose from also, this will contribute to Treyarch’s mission to keep gamers happy, is it working? Read on
 
Image courtesy of tgntimes.com
Modern Warfare 2 for PC was missing one vital thing, dedicated servers. Giving a PC game an option to run dedicated servers for multiplayer is just the right thing to do, period. So a lot of gamers were angry that MW2 turned out to be “just another crappy, lazy console port.” Matchmaking is for consoles only, it works well for consoles. PC? Not so much. You will have always encountered a session that on every other map, the match had to stop because a player’s connection was so dire, he or she cannot host anymore. So you, and all of the other players, were left sitting there until the new host was found. This often took about an annoying 10 to 15 seconds of your gaming time away from you, which doesn’t sound like a lot, but when you’re in the flow of owning noobs, it’s a lot! So a bit thumbs up and a golden star to Treyarch who re-introduced dedicated servers to the Call of Duty franchise, because as I said earlier, it’s the right thing to do!

Now, with Call of Duty having been around for so long, you would have thought they would be able to release a game pretty much perfect from release, right? Wrong! There were many issues that came with the release of Black Ops. A mammoth issue that was not dealt with so swiftly by Treyarch was the consistent game play glitches that gamers were experiencing when moving around maps and coming into an encounter with the opposing team. Not all problems were able to be resolved client-side, either, so it was left up to the patching team. Unfortunately, PC gamers were the ones suffering from this massive problem more so than the console gamers – to my knowledge their problem wasn’t as bad as the PC’s version. This sparked mass anger being channelled through the Treyarch forum and third party forums alike, expressing disappointment and resentment toward the developers, so it was easy to see that it had been an evident shaky start by Black Ops.

Image courtesy of IGN.com
For a multiplayer game the graphics are decent. As I have already said in my single player review, they could be better, but they don’t have too much of a negative impact on the game itself. When the game was first released, there were some graphical glitches popping up here and there, such as texture and general terrain processing issues – although these were dealt with by team Treyarch quite quickly.



It took Treyarch a good few weeks until they completely abolished the problem, but at least they eventually fixed it, and all was well in that department. However, there were still quite a few issues to be fixed, here are a few examples:

  • Final Kill Cam lag
  • Server connection problems
  • Unable to join friends’ games
  • Game freezes
  • Ranking up to then be put down back to the rank you started the session at

By now, most of the problems have been fixed, both on PC and on console. More notably for the PC, as December 16th brought a new patch for gamers that had been highly anticipated for many weeks since the release of the game back on November 9th. The patch contained a fix for pretty much everything that was wrong with the game, the main issues anyway, such as sorting out the incredibly annoying final kill cam lag, general server connection problems, certain system performance issues, team changing and much more. Go to http://www.shacknews.com/onearticle.x/66855 for a full list of fixes.

On that note, that concludes Part One of my Black Ops Multiplayer review! I hope you've found it interesting and enlightening! Part Two will be up tomorrow, where I will be sharing more about the gameplay and controls, the current stability of the game to date and a general conclusion for Black Ops. Should you really buy it, or not?

Thank you very much for reading, and I hope you'll leave a comment sharing your own personal experiences with the game! If you have any questions so far, please feel free to send them accross for me to read, and I will get back to you! 

Thanks again and TTFN!
Jayhmmz    (''')(O.o)(''')